Good Dog, Bad Dog
Information Design
Board Game

 

For this project, I designed a hypothetical piece of information design for the Department of Conservation, with the goal of making important conservation information more engaging and easy to understand. Over three to four weeks, I developed a board game that teaches players about conservation land and protected areas, including where dogs can and cannot go. The game is themed entirely around dogs, using humour, colour and interactive gameplay to turn rules and restrictions into something more approachable, memorable and fun to learn.

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Silk Sonic Packaging Design

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Soap Packaging Design